功能:生成Cubemap所需要的六面图
脚本命:SkyBoxGenerator.js
使用方法:脚本必须放置在项目文件中名为“Editor”的文件夹;该脚本将创建一个名为“Custom/Render
Skybox”菜单。当选定会弹出一个对话框,设置一个渲染位置然后点击“Render”,并等待几秒钟,刷新项目窗口,生成的6张图片将出现在名为“Skyboxes”的文件夹。警告,每次运行这个脚本,它会覆盖以前生成的图像。
脚本内容:
class SkyBoxGenerator extends ScriptableWizard
{
var
renderFromPosition : Transform;
var
skyBoxImage = new Array ("frontImage", "rightImage", "backImage",
"leftImage", "upImage", "downImage");
var
skyDirection = new Array (Vector3 (0,0,0), Vector3 (0,-90,0),
Vector3 (0,180,0), Vector3 (0,90,0), Vector3 (-90,0,0), Vector3
(90,0,0));
function
OnWizardUpdate()
{
helpString = "Select transform to render from";
isValid = (renderFromPosition != null);
}
function
OnWizardCreate()
{
var go = new GameObject ("SkyboxCamera", Camera);
go.camera.backgroundColor = Color.black;
go.camera.clearFlags = CameraClearFlags.Skybox;
go.camera.fieldOfView =
90;
go.camera.aspect = 1.0;
go.transform.position = renderFromPosition.position;
if (renderFromPosition.renderer)
{
go.transform.position =
renderFromPosition.renderer.bounds.center;
}
go.transform.rotation = Quaternion.identity;
for (var orientation = 0; orientation <
skyDirection.length ; orientation++)
{
renderSkyImage(orientation, go);
}
DestroyImmediate (go);
}
@MenuItem("Custom/Render Skybox", false, 4)
static
function RenderSkyBox()
{
ScriptableWizard.DisplayWizard ("Render SkyBox", SkyBoxGenerator,
"Render!");
}
function
renderSkyImage(orientation : int, go : GameObject)
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