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Cesium 概述 (二) 空间数据可视化

 LibraryPKU 2017-11-08

                                                              空间数据可视化

Cesium提供Entity API来绘制空间数据,例如点、标记、标签、线、3D模型、形状、立体形状(volume)。

Entity API简介

Cesium提供两类API:

  1. (1)面向图形开发人员的底层API,通常称为“Primitive API”。该API暴露最小限度的抽象,使用图形学术语,具有很大的灵活性,需要具有图形学编程的知识
  2. (2)高级别的数据驱动的API,称为“Entity API”。该API使用一致性设计的、高级别的对象来管理一组相关性的可视化对象,其底层使用Primitive API

下面是Entity API的简单例子,用红色半透明区域标记出美国怀俄明州:

var viewer = new Cesium.Viewer('cesiumContainer'); //创建一个查看器(Viewer widget)var wyoming = viewer.entities.add({ //添加一个实体,仅需要传递一个简单JSON对象,返回值是一个Entity对象 name : 'Wyoming', polygon : { hierarchy : Cesium.Cartesian3.fromDegreesArray([//一组地理坐标 -109.080842,45.002073, -105.91517,45.002073, -104.058488,44.996596, -104.053011,43.002989, -104.053011,41.003906, -105.728954,40.998429, -107.919731,41.003906, -109.04798,40.998429, -111.047063,40.998429, -111.047063,42.000709, -111.047063,44.476286, -111.05254,45.002073]), material : Cesium.Color.RED.withAlpha(0.5), //材质 outline : true, //是否显示轮廓 outlineColor : Cesium.Color.BLACK //轮廓的颜色 }});viewer.zoomTo(wyoming);//缩放、平移视图使实体可见

形状与立体(Shapes and Volumes)

支持的形状与立体列表

(1) 立方体(Boxes):

var blueBox = viewer.entities.add({ name : 'Blue box', //中心的位置 position: Cesium.Cartesian3.fromDegrees(-114.0, 40.0, 300000.0), box : { //长宽高 dimensions : new Cesium.Cartesian3(400000.0, 300000.0, 500000.0), material : Cesium.Color.BLUE }}); var redBox = viewer.entities.add({ name : 'Red box with black outline', position: Cesium.Cartesian3.fromDegrees(-107.0, 40.0, 300000.0), box : { dimensions : new Cesium.Cartesian3(400000.0, 300000.0, 500000.0), material : Cesium.Color.RED, outline : true, //显示轮廓 outlineColor : Cesium.Color.BLACK }}); var outlineOnly = viewer.entities.add({ name : 'Yellow box outline', position: Cesium.Cartesian3.fromDegrees(-100.0, 40.0, 300000.0), box : { dimensions : new Cesium.Cartesian3(400000.0, 300000.0, 500000.0), fill : false, //不显示填充 outline : true, outlineColor : Cesium.Color.YELLOW }});

(2)圆和椭圆(Circles Ellipses)

var viewer = new Cesium.Viewer('cesiumContainer');//浮空的绿色圆形var greenCircle = viewer.entities.add({ position: Cesium.Cartesian3.fromDegrees(-111.0, 40.0, 150000.0), name : 'Green circle at height', ellipse : { semiMinorAxis : 300000.0, semiMajorAxis : 300000.0, height: 200000.0, //浮空 material : Cesium.Color.GREEN }});//红色椭圆形,位于地表,带轮廓var redEllipse = viewer.entities.add({ //不带高度 position: Cesium.Cartesian3.fromDegrees(-103.0, 40.0), name : 'Red ellipse on surface with outline', ellipse : { semiMinorAxis : 250000.0, semiMajorAxis : 400000.0, material : Cesium.Color.RED.withAlpha(0.5), outline : true, outlineColor : Cesium.Color.RED }});//蓝色椭圆柱,旋转了角度var blueEllipse = viewer.entities.add({ position: Cesium.Cartesian3.fromDegrees(-95.0, 40.0, 100000.0), name : 'Blue translucent, rotated, and extruded ellipse', ellipse : { semiMinorAxis : 150000.0, semiMajorAxis : 300000.0, extrudedHeight : 200000.0, //拉伸 rotation : Cesium.Math.toRadians(45), //旋转 material : Cesium.Color.BLUE.withAlpha(0.7), outline : true }}); viewer.zoomTo(viewer.entities);

(3)走廊(Corridor)

var redCorridor = viewer.entities.add({ name : 'Red corridor on surface with rounded corners and outline', corridor : { positions : Cesium.Cartesian3.fromDegreesArray([ -100.0, 40.0, -105.0, 40.0, -105.0, 35.0 ]), width : 200000.0, material : Cesium.Color.RED.withAlpha(0.5), outline : true, outlineColor : Cesium.Color.RED }}); var greenCorridor = viewer.entities.add({ name : 'Green corridor at height with mitered corners', corridor : { positions : Cesium.Cartesian3.fromDegreesArray( [ -90.0, 40.0, -95.0, 40.0, -95.0, 35.0 ]), height: 100000.0, width : 200000.0, cornerType: Cesium.CornerType.MITERED, material : Cesium.Color.GREEN }}); var blueCorridor = viewer.entities.add({ name : 'Blue extruded corridor with beveled corners and outline', corridor : { positions : Cesium.Cartesian3.fromDegreesArray( [ 80.0, 40.0, -85.0, 40.0, -85.0, 35.0 ]), height : 200000.0, extrudedHeight : 100000.0, width : 200000.0, cornerType: Cesium.CornerType.BEVELED, material : Cesium.Color.BLUE.withAlpha(0.5), outline : true, outlineColor : Cesium.Color.BLUE }});

(4)圆柱和圆锥(Cylinder Cones)

var greenCylinder = viewer.entities.add({ name : 'Green cylinder with black outline', position: Cesium.Cartesian3.fromDegrees(-100.0, 40.0, 200000.0), cylinder : { //圆柱 length : 400000.0, topRadius : 200000.0, bottomRadius : 200000.0, material : Cesium.Color.GREEN, outline : true, outlineColor : Cesium.Color.DARK_GREEN }}); var redCone = viewer.entities.add({ name : 'Red cone', position: Cesium.Cartesian3.fromDegrees(-105.0, 40.0, 200000.0), cylinder : {//圆锥 length : 400000.0, topRadius : 0.0, bottomRadius : 200000.0, material : Cesium.Color.RED }});

(5) 多边形(Polygons)

var redPolygon = viewer.entities.add({ name : '贴着地表的多边形', polygon : { hierarchy : Cesium.Cartesian3.fromDegreesArray([-115.0, 37.0, -115.0, 32.0, -107.0, 33.0, -102.0, 31.0, -102.0, 35.0]), material : Cesium.Color.RED }}); var greenPolygon = viewer.entities.add({ name : '绿色拉伸多边形', polygon : { hierarchy : Cesium.Cartesian3.fromDegreesArray([-108.0, 42.0, -100.0, 42.0, -104.0, 40.0]), extrudedHeight: 500000.0, material : Cesium.Color.GREEN }}); var orangePolygon = viewer.entities.add({ name : '每个顶点具有不同拉伸高度的橘色多边形', polygon : { hierarchy : Cesium.Cartesian3.fromDegreesArrayHeights( [-108.0, 25.0, 100000, -100.0, 25.0, 100000, -100.0, 30.0, 100000, -108.0, 30.0, 300000]), extrudedHeight: 0, perPositionHeight : true, material : Cesium.Color.ORANGE, outline : true, outlineColor : Cesium.Color.BLACK }}); var bluePolygon = viewer.entities.add({ name : '具有挖空效果的蓝色多边形', polygon : { hierarchy : { positions : Cesium.Cartesian3.fromDegreesArray( [-99.0, 30.0, -85.0, 30.0, -85.0, 40.0, -99.0, 40.0]), holes : [{ positions : Cesium.Cartesian3.fromDegreesArray([ -97.0, 31.0, -97.0, 39.0, -87.0, 39.0, -87.0, 31.0 ]), holes : [{ positions : Cesium.Cartesian3.fromDegreesArray([ -95.0, 33.0, -89.0, 33.0, -89.0, 37.0, -95.0, 37.0 ]), holes : [{ positions : Cesium.Cartesian3.fromDegreesArray([ -93.0, 34.0, -91.0, 34.0, -91.0, 36.0, -93.0, 36.0 ]) }] }] }] }, material : Cesium.Color.BLUE, outline : true, outlineColor : Cesium.Color.BLACK }});

(6)多段线(Polylines)
var redLine = viewer.entities.add({ name : '沿着地球表面的红线', polyline : { positions : Cesium.Cartesian3.fromDegreesArray( [-75, 35, -125, 35]), width : 5, material : Cesium.Color.RED }}); var glowingLine = viewer.entities.add({ name : '具有发光效果的线', polyline : { positions : Cesium.Cartesian3.fromDegreesArray( [-75, 37, -125, 37] ), width : 10, material : new Cesium.PolylineGlowMaterialProperty({ glowPower : 0.2, color : Cesium.Color.BLUE }) }}); var orangeOutlined = viewer.entities.add({ name : '具有一定高度的线', polyline : { positions : Cesium.Cartesian3.fromDegreesArrayHeights( [-75, 39, 250000,-125, 39, 250000] ), width : 5, material : new Cesium.PolylineOutlineMaterialProperty({ color : Cesium.Color.ORANGE, outlineWidth : 2, outlineColor : Cesium.Color.BLACK }) }}); var yellowLine = viewer.entities.add({ name : '不贴着地表的线', polyline : { positions : Cesium.Cartesian3.fromDegreesArrayHeights( [-75, 43, 500000,-125, 43, 500000] ), width : 3, followSurface : false, //是否贴着地表 material : Cesium.Color.PURPLE }});
(7)多段线体(Polyline Volumes)
var viewer = new Cesium.Viewer('cesiumContainer'); function computeCircle(radius) { var positions = []; for (var i = 0; i < 360; i++) { var radians = Cesium.Math.toRadians(i); positions.push(new Cesium.Cartesian2( radius * Math.cos(radians), radius * Math.sin(radians))); } return positions;} function computeStar(arms, rOuter, rInner) { var angle = Math.PI / arms; var length = 2 * arms; var positions = new Array(length); for (var i = 0; i < length; i++) { var r = (i % 2) === 0 ? rOuter : rInner; positions[i] = new Cesium.Cartesian2( Math.cos(i * angle) * r, Math.sin(i * angle) * r); } return positions;} var redTube = viewer.entities.add({ name : 'Red tube with rounded corners', polylineVolume : { positions : Cesium.Cartesian3.fromDegreesArray( [-85.0, 32.0, -85.0, 36.0, -89.0, 36.0]), shape : computeCircle(60000.0), material : Cesium.Color.RED }}); var greenBox = viewer.entities.add({ name : 'Green box with beveled corners and outline', polylineVolume : { positions : Cesium.Cartesian3.fromDegreesArrayHeights( [-90.0, 32.0, 0.0, -90.0, 36.0, 100000.0, -94.0, 36.0, 0.0]), shape :[new Cesium.Cartesian2(-50000, -50000), new Cesium.Cartesian2(50000, -50000), new Cesium.Cartesian2(50000, 50000), new Cesium.Cartesian2(-50000, 50000)], cornerType : Cesium.CornerType.BEVELED, material : Cesium.Color.GREEN, outline : true, outlineColor : Cesium.Color.BLACK }}); var blueStar = viewer.entities.add({ name : 'Blue star with mitered corners and outline', polylineVolume : { positions : Cesium.Cartesian3.fromDegreesArrayHeights( [-95.0, 32.0, 0.0, -95.0, 36.0, 100000.0, -99.0, 36.0, 200000.0]), shape : computeStar(7, 70000, 50000), cornerType : Cesium.CornerType.MITERED, material : Cesium.Color.BLUE, outline : true, outlineColor : Cesium.Color.BLACK }}); viewer.zoomTo(viewer.entities);

(8)矩形(Rectangles)

//红色矩形var redRectangle = viewer.entities.add({ name : 'Red translucent rectangle with outline', rectangle : { coordinates : Cesium.Rectangle.fromDegrees(-110.0, 20.0, -80.0, 25.0), material : Cesium.Color.RED.withAlpha(0.5), outline : true, outlineColor : Cesium.Color.RED }});//绿色旋转、拉伸的矩形var greenRectangle = viewer.entities.add({ name : 'Green translucent, rotated, and extruded rectangle', rectangle : { coordinates : Cesium.Rectangle.fromDegrees(-100.0, 30.0, -90.0, 40.0), material : Cesium.Color.GREEN.withAlpha(0.5), rotation : Cesium.Math.toRadians(45), extrudedHeight : 300000.0, height : 100000.0, outline : true, outlineColor : Cesium.Color.GREEN }});

(9)球和椭球(Spheres Ellipsoids)

var blueEllipsoid = viewer.entities.add({    name : 'Blue ellipsoid',    position: Cesium.Cartesian3.fromDegrees(-114.0, 40.0, 300000.0),    ellipsoid : {        //可以指定三个轴的半径        radii : new Cesium.Cartesian3(200000.0, 200000.0, 300000.0),        material : Cesium.Color.BLUE    }}); var redSphere = viewer.entities.add({    name : 'Red sphere with black outline',    position: Cesium.Cartesian3.fromDegrees(-107.0, 40.0, 300000.0),    ellipsoid : {        //正球体        radii : new Cesium.Cartesian3(300000.0, 300000.0, 300000.0),        material : Cesium.Color.RED,        outline : true,        outlineColor : Cesium.Color.BLACK    }}); var outlineOnly = viewer.entities.add({    name : 'Yellow ellipsoid outline',    position: Cesium.Cartesian3.fromDegrees(-100.0, 40.0, 300000.0),    ellipsoid : {        radii : new Cesium.Cartesian3(200000.0, 200000.0, 300000.0),        fill : false,        outline : true,        outlineColor : Cesium.Color.YELLOW,        slicePartitions : 24, //横向切割线        stackPartitions : 36  //纵向切割线    }});


(10) (Walls)

//东西方向的横墙var redWall = viewer.entities.add({ name : 'Red wall at height', wall : { positions : Cesium.Cartesian3.fromDegreesArrayHeights( [-115.0, 44.0, 200000.0,//坐标点 -90.0, 44.0, 200000.0] ), minimumHeights : [100000.0, 100000.0], //按坐标点的最小高度数组 material : Cesium.Color.RED }});//四边围墙var greenWall = viewer.entities.add({ name : 'Green wall from surface with outline', wall : { positions : Cesium.Cartesian3.fromDegreesArrayHeights( [-107.0, 43.0, 100000.0, -97.0, 43.0, 100000.0, -97.0, 40.0, 100000.0, -107.0, 40.0, 100000.0, -107.0, 43.0, 100000.0]), material : Cesium.Color.GREEN, outline : true, outlineColor : Cesium.Color.BLACK }});//曲折的墙var blueWall = viewer.entities.add({ name : 'Blue wall with sawtooth heights and outline', wall : { //坐标点,不指定高度 positions : Cesium.Cartesian3.fromDegreesArray( [-115.0, 50.0, -112.5, 50.0, -110.0, 50.0, -107.5, 50.0, -105.0, 50.0, -102.5, 50.0, -100.0, 50.0, -97.5, 50.0, -95.0, 50.0, -92.5, 50.0, -90.0, 50.0]), maximumHeights : [ //上高 100000, 200000, 100000, 200000, 100000, 200000, 100000, 200000, 100000, 200000, 100000], minimumHeights : [ //下高 0, 100000, 0, 100000, 0, 100000, 0, 100000, 0, 100000, 0], material : Cesium.Color.BLUE, outline : true, outlineColor : Cesium.Color.BLACK }});

材质(Material)与轮廓(Outline)

多数形状均支持通过一致的方式来设置属性、控制外观:

  1. (1)fill:布尔型,用于指定目标形状是否被填充
  2. (2)outline:布尔型,用于指定是否绘制形状的边缘
  3. (3)material:如果fill为true,该属性可以控制填充的材质类型

一个例外是多段线,可以设置outlineWidth 、outlineColor、glowPower 等属性。

高度与拉伸(Extrusion)

所有的形状均默认均是沿着地表的,目前圆形、椭圆、矩形可以在一定高度浮空显示,或者拉伸为Volume。

需要注意:Cesium总是使用米、弧度、秒为度量单位。下面是一个例子:

wyoming.polygon.height = 200000; //设置高度wyoming.polygon.extrudedHeight = 250000; //设置拉伸高度
在Viewer中可用的Entity特性

除非显式禁用,点击实体后会显示SelectionIndicator小器件,以及一个信息框。通过设置Entity.description,可以在信息框中显示任何HTML内容。

镜头控制

zoomTo方法可以立即定位到某个位置,而flyTo则是通过动画方式转移到某个位置,这两个方法均可以传递EntityCollection对象,并且均是异步方法,返回一个Promises对象

默认情况下,镜头是朝北、45度倾斜查看地球。下面的代码可以让镜头朝东、倾斜三十度查看:

//镜头顺时针旋转九十度,即东向var heading = Cesium.Math.toRadians(90);//镜头倾斜30度俯视var pitch = Cesium.Math.toRadians(-30);viewer.zoomTo(wyoming, new Cesium.HeadingPitchRange(heading, pitch)).then(function(result){ //执行完毕后,进行的动作 if (result) { //如果镜头切换成功,则result=true viewer.selectedEntity = wyoming; }});

有时需要镜头跟踪某个实体(使居中)而不是地球,可以使用如下代码:

wyoming.position = Cesium.Cartesian3.fromDegrees(-107.724, 42.68);viewer.trackedEntity = wyoming; //跟踪某个实体。如果调用zoomTo、flyTo自动取消跟踪

管理Entity

EntityCollection对象是一个从Entity Id到Entity的关联数组,其提供例如add、remove、removeAll之类的常规函数,用于添加或者删除某个Entity:

//添加一个实体,并且提供IDviewer.entities.add({ id : '182bdba4-2b3e-47ae-bf0b-83f6fde285fd'});//获取一个实体var entity = viewer.entities.getById('uniqueId')//获取一个实体,如果不存在则创建之var entity = viewer.entities.getOrCreateEntity('uniqueId'); //当添加、删除、修改EntityCollection中的Entity时,可以获得事件通知function onChanged(collection, added, removed, changed){ //add、removed、changed是增删改的Entity数组 for(var i = 0; i < added.length; i++) { }}viewer.entities.collectionChanged.addEventListener(onChanged); //大批量操作时,临时禁用事件可以提高性能viewer.entities.suspendEvents();//执行各种Entity操作viewer.entities.resumeEvents();

点、图标和标签

添加一个点、标签或者图标很简单:

var viewer = new Cesium.Viewer( 'cesiumContainer' ); var citizensBankPark = viewer.entities.add( { name : 'Citizens Bank Park', position : Cesium.Cartesian3.fromDegrees( -75.166493, 39.9060534 ), point : { //点 pixelSize : 5, color : Cesium.Color.RED, outlineColor : Cesium.Color.WHITE, outlineWidth : 2 }, label : { //文字标签 text : 'Citizens Bank Park', font : '14pt monospace', style : Cesium.LabelStyle.FILL_AND_OUTLINE, outlineWidth : 2, verticalOrigin : Cesium.VerticalOrigin.BOTTOM, //垂直方向以底部来计算标签的位置 pixelOffset : new Cesium.Cartesian2( 0, -9 ) //偏移量 } billboard : { //图标 image : 'http://localhost:81/images/2015/02-02/Philadelphia_Phillies.png', width : 64, height : 64 },} ); viewer.zoomTo( viewer.entities );

3D模型

Cesium支持glTF格式的3D模型,glTF是WebGL、 OpenGL ES、 OpenGL的一种运行时模型格式,在Cesium中创建3D模型很简单:

var viewer = new Cesium.Viewer('cesiumContainer');var entity = viewer.entities.add({ position : Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706), model : { uri : '../../SampleData/models/CesiumGround/Cesium_Ground.gltf' }, scale : 1,//和原始大小相比的缩放比例 minimumPixelSize :100 //最小尺寸,防止太小而看不见});viewer.trackedEntity = entity;

默认情况下,模型竖直放置、并且面向东面。可以指定四元组(Quaternion)给Entity.orientation属性,以改变放置的方向:

var viewer = new Cesium.Viewer('cesiumContainer');var position = Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706); //位置var heading = Cesium.Math.toRadians(45.0);//绕垂直于地心的轴旋转var pitch = Cesium.Math.toRadians(15.0); //绕纬度线旋转var roll = Cesium.Math.toRadians(0.0); //绕经度线旋转var orientation = Cesium.Transforms.headingPitchRollQuaternion(position, heading, pitch, roll); var entity = viewer.entities.add({ position : position, orientation : orientation, model : { uri : '../../SampleData/models/CesiumGround/Cesium_Ground.gltf' }});viewer.trackedEntity = entity;
例子中的heading(yaw)、pitch、roll对应了绕Z(垂直轴)、Y(维度方向)、X(经度方向)进行旋转,正数表示顺时针旋转(由于相对运动,在浏览器上看起来是地球在逆时针旋转),可以参考下图理解(人面向北面,摇头heading、点头pitch、歪头roll):

                            

属性系统

Cesium提供了一些快捷方式来设置属性,例如outline:true,但是尝试使用e.polygon.outline这样的形式来获取轮廓时,会得到一个ConstantProperty对象,如果不使用快捷方式,则需要编写更多的代码,例如:

polygon.outline = new Cesium.ConstantProperty(true);polygon.outlineColor = new Cesium.ConstantProperty(Cesium.Color.BLACK);


所有属性的实例均是Property的子类型,引入属性类层次而不是使用基本类型的原因是,某些属性是随着时间而变化的。

要得到属性的原始值,需要调用Property.getValue()方法,例如:

//获取当前时间点,多边形轮廓是否存在polygon.outline.getValue(viewer.clock.currentTime)
















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